Words planted in:
Week In Review, Evergreen, SpaceMines and ThreeJS

2023, Week 17 in Review


~273 words, about a 2 min read

The most effective way to destroy people is to deny and obliterate their own understanding of their history.

— George Orwell | my notes

I have spent the majority of my spare time this week working on my #SpaceMines game, an update for which is in the works. Outside of that I have been learning about using SST as a simpler way of writing AWS deployment stacks.

With Space Mines I have been largely focused on its design language and in doing so was re-introduced to #ThreeJS while researching procedural generation of landscape. I'll discuss more in a future post but as Space Mines is largely focused around maintaining a mining outpost I want the interface to be both visually interesting and functional while keeping a retro-future aesthetic.

My original plan was to have a 2D top down satellite view of the landscape with the players structures laid over that; with the whole thing being driven by something like leaflet.js however, the more that I thought about it, the more having a 3D representation made sense. Especially after seeing how Space nerds in space generated landscape in earthlike.c and crater.c.

Joke of the week

Question: What do you call someone with no body and no nose?
Answer: Nobody knows.

— Unknown | my notes

Notable Articles Read

Similar Stories